Every number in CurbToll traces back to minutes you actually focused — no abstract points, no fuzzy XP. Here's the whole system, formula by formula. Nothing hidden.
One number summarises a day. It's what your squad sees and what your streak rides on — and it carries no multipliers, so it stays fair across free, premium and IAP users alike.
The spendable currency — the one you trade to cross the toll. Credits are where every bonus lives: time of day, streak and chain all stack additively onto a flat base rate.
The cosmetic currency — flat, predictable, and deliberately boring. Diamonds take no multipliers, ever, and they never decay. They're for the shop and the emergency conversion, nothing that touches the leaderboard.
Credits buy scroll time. Diamonds can be converted to credits when you're tapped out — but it's priced as a genuine last resort. Protected days (weekends & bank holidays) halve both rates.
Credits are soft currency — go idle and they fade, so a balance can't sit hoarded forever. But it's gentle: a streak-scaled grace period, then a flat loss, floored at zero, with a warning long before.
One Saturday, end to end — how a couple of sessions and one slip resolve into the three numbers.
Every formula above runs the same for everyone. No pay-to-win, no hidden multipliers.
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